Home » Gaming For Classroom Based Learning: Digital Role Playing As A Motivator Of Study by Young Kyun Baek
Gaming For Classroom Based Learning: Digital Role Playing As A Motivator Of Study Young Kyun  Baek

Gaming For Classroom Based Learning: Digital Role Playing As A Motivator Of Study

Young Kyun Baek

Published August 31st 2010
ISBN : 9781615207138
Hardcover
338 pages
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 About the Book 

In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminateMoreIn order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field.As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.